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DigitalTutors Simulating a Rocket Launch Sequence in 3ds Max and FumeFX

DigitalTutors Simulating a Rocket Launch Sequence in 3ds Max and FumeFX

In this tutorial we will learn how to create a realistic rocket launch shot. Throughout these lessons we will learn how to build a complete shot using 2D and 3D elements.
We will start by using Photoshop to edit the background image, we will then use 3ds Max to create a simple model of the rocket as well as supporting elements. In addition we will use the FumeFX plugin to create smoke.
By the end of this tutorial you will have a solid understanding of the workflows that are required to create a complete VFX shot as a single artist.

 

Author  Vikrant Dalal
level Intermediate
Duration 1h 25m
File siza 509 MB

 

DigitalTutors Simulating a Rocket Launch Sequence in 3ds Max and FumeFX

 

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