You don’t need any 3D modeling experience to create 3D type in Photoshop. This course explains every step along the way. Steve Caplin starts with the basics: turning regular type into 3D type and then rotating it in 3D space. Subsequent topics cover extruding, inflating, beveling, and revolving type—all concepts that will help you work with other types of 3D objects. Steve uses glass-like type to illustrate the kinds issues you’ll encounter with transparency, reflection, refraction, lighting, and shadows. You’ll then create a 3D object from scratch, and place it on a photographic surface to produce a realistic 3D-modeled scene.
|File siza||200 MB|