If you want to visualize and sell your product, architectural, engineering, or landscaping designs to your clients before they are built, then 3ds Max is the tool for you. Learn how to use this incredibly sophisticated 3D modeling and rendering program to visualize almost anything you can imagine.
In this course, author Scott Onstott shows you how to build walls, doors, windows, stairs, railings, moldings, cloth, pottery, furniture, grass, trees, landscapes, and much more, using splines, modifiers, Booleans, and NURBS modeling. You’ll also learn to texture-map objects, light them with both direct and indirect illumination, place virtual cameras, render, and animate scenes.
Working with files and objects from other programs
Creating parametric AEC objects
Lathing a 2D profile
Designing spline-based walls and windows
Deforming objects with modifiers
Attaching, grouping, and compounding
Sculpting and painting landscapes
Simulating fabric, grass, and foliage
Texture mapping and designing materials
Placing virtual cameras
Animating a camera along a flight path
|File siza||898 MB|