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Udemy Create an RPG Roguelike game in Game Maker Studio

Indie game developers can use Game Maker Studio to create an RPG / Roguelike like Nethack or Binding of Issac
Course Description
This course will provide the instructions you need to create a RPG / Roguelike game in Game Maker Studio
SECTION ONE: CREATING A RANDOM NUMBER GENERATION
In this section, you will learn how to use random numbers in Game Maker Studio. Random numbers are an essential part of almost every game, from weapon accuracy in shooter games, to unpredictable AI in strategy games, to hit mechanics in a role-playing game, to random level generation in roguelikes.
What you’ll learn in this section:
How to use Game Maker Studio’s built-in functions for creating random numbers
How functions, arguments and scripts work in Game Maker Studio
Game Maker Studio is a simple, yet powerful tool for creating 2D games. It’s a great tool for experimenting, and I encourage you to follow along with these lectures, and try things your own way once you have the basics down. Have fun learning!
What you’ll need to get started:
Basic understanding of Game Maker Studio’s interface, such as the drag-and-drop system and the project hierarchy.
The latest version of Game Maker Studio, either free or professional editions
SECTION TWO: CREATING PROCEDURALLY GENERATED LEVELS
In this course you will learn how to create randomly-generated levels, as seen in classic roguelikes such as Nethack and Dungeon Crawl. You’ll learn how to create a procedural system that can be tweaked to give slightly different results.
What you’ll learn in this course:
How to design an algorithm that creates procedural environments
How to use Game Maker Studio’s pathfinding functions to ensure that a procedural level is beatable
A simple tile-based collision script
What you’ll need to get started:
Knowledge of Game Maker Studio, especially the syntax of GML. Knowledge of the
irandom(), irandom_range(), for() and repeat() functions will be especially useful.
Understanding of basic programming ideas, such as variables, functions, scope and arguments
SECTION THREE: CREATING RANDOM BATTLES
In this section, you will learn how to create turn-based random battles, similar to those in classic JRPGs such as Final Fantasy and Dragon Quest. The player will randomly encounter these battles while walking, then be returned to their pre-battle position when the battle is done.
What you’ll learn in this section:
How to create turn-based random battle encounters in Game Maker Studio In the previous two courses, you learned about random numbers and how to generate random levels in Game Maker. Now, we’re going to learn about how to create a turn-based battle system that you can use in your games. In future videos, we’ll explore more kinds of combat, including a more action-oriented style.
Game Maker Studio is a simple, yet powerful tool for creating 2D games. It’s a great tool of experimenting, and I encourage you to follow along with these lectures, and try things your own way once you have the basics down. Have fun learning!
What you’ll need to get started:
The latest version of Game Maker Studio, either the free or professional version Intermediate knowledge of Game Maker Studio’s scripting language, GML
What are the requirements?
Have a basic understanding of scripts in Game Maker, especially the syntax of the GML language.
Understand most of the basic concepts of Game Maker, such as sprites, animations, user-defined events, and basic script syntax.
Download and install the latest version of Game Maker Studio. The full version is not necessary, the free version will suffice.
What am I going to get from this course?
Over 29 lectures and 2.5 hours of content!
Write scripts using random numbers in Game Maker Studio
Understand the difference between integers and floating-point numbers
Know how to pick random items out of a list
Use a ‘seed’ to control the output of a random system
Understand the advantages of writing a script versus using Game Maker Studio’s drag-and-drop system
Understand two methods of randomly generating environments in Game Maker Studio
Be able to implement these methods yourself, in your own game.
Have a basic understanding of how other games accomplish their look, and how their method of creating environments feeds into their design (Minecraft, Binding of Isaac, etc.)
Create a turn-based combat system in Game Maker that is useful for games like RPGs
Create scripts that only run after an animation is finished.
Preserve the player’s location in between random battles.
Store game variables in between room transitions.
What is the target audience?
Over the course, we will build the framework for creating a roguelike / RPG
Students who are unfamiliar with some basic functions for random number generation.
Students who want to learn how to mimic popular game mechanics with the tools that Game Maker Studio offers.
Students who want to create a random turned-based battle mechanic in GMS should take this course

 

 

Author Knowledge Base
level Beginner
Duration 2h 30m
File siza 405 MB

 

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