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Lynda Rigging a Humanoid Character with Blender

Blender is a powerful and free 3D animation and rendering package; one of its best uses is the rigging of characters. In this lesson, Ron Friedman shows us how to create the basic bones in a human skeleton and set up inverse kinematics to keep the movement of our character realistic—keeping the feet on the ground as you move the body, for example. He’ll also show us how to add controller shapes to make selections easier to perform and the bones’ purposes easier to understand. Then, Ron will duplicate the left-side bones over onto the right side in order to create a complete skeleton (with half the work!) and attach the mesh to the bones. By the end of the course, you’ll be able to give your character the rigging that it needs to be animated however you choose.

Topics include:
Importing the mesh
Creating the root and spine bones
Building the foot bones
Making the arms and hands
Creating custom controller shapes
Weighting the mesh of the body to the bones

 

 

AuthorRon Friedman
levelIntermediate
Duration1h 22 min
File siza340 MB

 

 

Lynda Rigging a Humanoid Character with Blender

 

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