Developing mobile games in Unity takes a different skill set than building desktop or console games. You have to take screen resolution, special inputs like touches and accelerometer data, and performance into account. This course shows you how to meet these challenges and optimize your game development workflow specifically for mobile. Author Kelley Hecker explains how to set up the development environment to deploy to iOS and Android devices, access inputs from the device, and design user interfaces to work with multiple resolutions. Plus, learn how to debug a game while it’s running on a device, and optimize your games to get faster, smoother performance.
Installing SDKs and setting up developer accounts
Accessing mobile data
Creating a sprite atlas
Reading console input on iOS and Android
Checking the size of your assets
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